Lässt sich damit möglicherweise etwas machen...?
Exception
{
ExceptionNumber = 0xC0000005
ExceptionText = "[COLOR="Red"][B][I]ACCESS_VIOLATION[/I][/B][/COLOR]"
Address = 0x5F0EBBAC
Thread = [COLOR="Red"][B][I]308[/I][/B][/COLOR]
Last_Error = 0x00000000
}
Call_Stacks
{
Call_Stack_Thread_[COLOR="Red"][B][I]308[/I][/B][/COLOR]
{
[COLOR="Red"][B]OPENGL32.dll: 5F0EBBAC wglDeleteContext
OPENGL32.dll: 5F0F659D wglDescribePixelFormat
OPENGL32.dll: 5F0F6DA8
GDI32.dll: 77F2554B ChoosePixelFormat
CINEMA 4D Demo.exe: 0085FD9C
CINEMA 4D Demo.exe: 00860492
CINEMA 4D Demo.exe: 008603AB
CINEMA 4D Demo.exe: 00863728
CINEMA 4D Demo.exe: 00BA56B9
CINEMA 4D Demo.exe: 00BA5752[/B][/COLOR]
Variables
{
ThreadName =
Arg|DocumentOLE|Name =
Arg|GeLoadBitmap|Name =
Arg|GeLoadBitmap|Frame = 0
Arg|GeSaveBitmap|Name =
Arg|LoadDocument|Name =
Arg|LoadDocument|Flags = 0
Arg|CoffeeFile|Name =
Arg|CoffeeLine|Line = 0
}
Registers
{
[...]
}
}
[...]
}